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I’ve written a bit over the past year or so on the rise of games that are aimed not just to provide fun for the players, but also to help deliver some kind of social good to society too. Indeed, only last week I covered a game called Elegy for a Dead World which aims to help players absorb themselves in the creative world of Byron or Keats.
A recent study has set out to determine the role our culture (both in terms of organization and society) plays in our creativity levels. The study, conducted by Canadian researcher Gad Saad from Concordia University, looked at the creative habits of employees from a collectivist society (Taiwan) and a more individualistic one (Canada).
I wrote a while back about the Natural Capital Project, which was using the photos people had uploaded to Flickr to try and gauge the popularity of various national parks in the US. Since then, of course, there have been a raft of new social and mobile apps that allow nature lovers to participate in conservation work in some way.
Despite accusations of slacktavism, social networks are usually a hotbed of political activity around election time. A paper from 2013 found that sites such as Facebook were abuzz with political discussions around the 2008 presidential election in America.
There’s rather a lot to suggest that social media isn’t very good for our general wellbeing. For instance, it’s widely believed that we aren’t especially honest when we share things on Facebook, and this curation leads us to portray ourselves in as good a light as possible. Now that’s great, except everyone else does too, and there glistening fakery thus makes us feel rather bad about ourselves.