Snapchat has published its latest earnings results, posting a solid increase in active users and a significant jump in revenue, as the platform continues to refine its offerings and establish its industry niche.
First off, on users - Snapchat added 13 million more daily actives in Q2, rising to 293 million, which represents a 23% increase, year-over-year.
After a period of shaky usage results following the launch of Instagram Stories, which replicated one of the app's core functionalities, Snapchat has since worked on its re-aligning its focus on helping friends maintain more direct connection, which has seen the app re-gain its growth momentum, and boost overall usage.
Snapchat's seeing its most significant growth in India, represented in the 'Rest of World' chart above, where the app's improved Android version has caught on, particularly in the wake of the TikTok ban in the region.
Snap has sought to capitalize on this by adding Indian-specific content, with 24 new Indian Discover Channels added in the quarter, while it's also gaining traction in the market with its TikTok-replica 'Spotlight', which, once again, has seen continued growth in usage.
A key element of Spotlight's growth has been Snapchat's creator payouts for top content, which started at $1 million per day, but have since been revised down to 'millions per month' instead. Some Spotlight creators have reported frustrations with getting their Spotlight payments, but the additional lure of being paid purely for content had made Spotlight an attractive option, helping to boost Snap usage.
But that funding won't be sustainable forever, with the added costs boosting Snapchat's 'Cost of Revenue' significantly in the first half of the year.
Given this, Snap's hoping to eventually transition away from its Spotlight payouts, with the introduction of a new fan donation process through Snap Tokens, which could make Spotlight a more self-sustaining eco-system.
Will creators stick around without the lure of millions in 'prize' money for their creations? It seems that Snap's going to soon find out.
On the revenue front, Snap posted a huge 116% YoY increase to $982 million for the period.
Of particular note were Snapchat's average revenue per user (ARPU) stats, which showed that the company is making ground in all markets.
The biggest positive here is the chasing trend. Snap's US ARPU is far higher, but it's businesses offerings are far more established in the US, and the fact that European numbers are now rising is a good sign for its future prospects, with its 'Rest of the World' figures also likely to catch up, based on that trend.
Indeed, Snap has highlighted its expanded opportunities in a separate investor presentation, with this graphic showing its potential for expansion, based on these trends.
Over time, Snapchat has the potential to see significant expansion in these regions, with the platform only now looking to push its operations in many areas to the next level. As it further establishes its base, and expands its local impact, the potential is there for huge growth.
For marketers, that's a key point - Snap's reach and influence among younger audiences is massive, and it seems to be catching on with this segment in more and more regions.
Among other stats and notes, Snap also says that its Games element is seeing more usage, with 30 million users now playing games in the app every month.
Snap's also looking to further expand its Discover programming, in line with user demand - and on this front, Snap really is leading the way in terms of next-generation video programming, that aligns with evolving consumption habits.
The short, episodic nature of Discover content seems to hold more appeal with younger viewers, who've grown up watching YouTube clips. And with that, Snap could be building the next generation of TV content, at least in terms of snackable, quick-hitter shows that can be consumed anywhere and at any time.
Snap also notes that its new camera scan options are gaining traction with users:
"We introduced several new categories for Scan, including fashion and food, which is already used by more than 170 million Snapchatters every month to identify dog breeds and plants, discover recipes, and shop for clothing."
But that last point is where Snap's really looking. The next phase of Snapchat will likely see it lean more into AR and digital clothing, with sponsored digital items available in the app, and new AR sizing tools to help convert those items into real-world purchases.
Snap is surprisingly well-advanced on the AR front, considering its far better resourced competition in the space. In fact, in many ways, its actually leading the charge, with its connection to younger users, and alignment with rising trends, potentially seeing it better placed to facilitate AR adoption than other, bigger providers.
Which will become a bigger consideration as its next-gen Spectacles come into play.
"I think AR is about having a conversation with the world around you." @ZachLieberman's latest AR project for the new generation Spectacles, 'Poem World,' takes poetry off of a page and into your environment with the help of AR. pic.twitter.com/TiCJCqtVEB— Spectacles (@Spectacles) July 19, 2021
AR is the next level for Snap, and while it's seeing positive and improving response to its existing tools, and its evolving Discover programming, if it can harness that same enthusiasm and translate it into the next stage for AR, that could open up a range of major opportunities for the app.
It seems like it's on the right track, with these results underlining its efforts.